Two point hospital ps53/23/2023 If it were to feel like you were fighting with the controls the whole time, it would drain all the fun out of the game - but, again, because the game feels intuitive, it’s constantly fun. There are a lot of hospitals at your disposal in this game - on top of all the locations available in the regular Two Point Hospital, there are four expansions included here, which include about two dozen new hospitals and several new scenarios. Which is a good thing, because the “Jumbo” part of the title is well-earned. Even though you’re charged with building and staffing an entire hospital, the game somehow never overwhelms you with hard-to-read menus, nor does it make it a massive chore to design things exactly as you want. Two Point Hospital isn’t just charming and funny, it’s also highly addictive, largely because of how well its controls work on the Switch. Sure it looked fun - and the base version that came out last year was well-received - but would it really be worthwhile?Īctually, that’s pretty much my longer answer, too. Given that my previous attempts at playing a hospital sim on the Switch were disastruous, I went into Two Point Hospital: Jumbo Edition with somewhat low expectations. ![]() ![]() It doesn’t matter if we’re talking Tropico, or Civilization, or even Kerbal Space Program, you can always see the compromises that have been made to get text- and menu-heavy games to work with more traditional gaming controls. As much as I enjoy playing management sims, I’ve noticed there’s a pretty common thread that runs through all of them: when you play them on consoles - be it PlayStation, Xbox, or Switch - they don’t seem to run or play quite as smoothly as I assume they do on PC.
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